I read the other posted solutions to using structs and resolving t开发者_C百科he \"Expected specifier-qualifier-list before struct\" related errors, but those aren\'t working.Is it different in Object
I am doing this assignment, and there a开发者_StackOverflowre some stuff (from start-up materials) that I cannot comprehend.
The Size of pointer depends on the arch of the machine. So sizeof(int*)=sizeof(int) or sizeof(int*)=sizeof(long int)
I have a class like this template< typename T > class vector { public: typedef T &reference; typedef T const & const_reference;
I have a class template<size_t N, size_t M> class Matrix { // .... }; I want to make a typedef which creates a Vector (column vector) which is equivalent to a Matrix with sizes N and 1. Somet
I\'m pretty new to programming and am generally confused by header files and includes. I would like help with an immediate compile problem and would appreciate general suggestions about cleaner, safer
I have inherited a Visual Studio project that contains hundreds of files. I would like to extract all the typedefs, structs and unions from each .h/.cpp file and put the results in a file).
I have coworkers who occasionally use typedef to avoid typing. For example: typedef std::list<Foobar> FoobarList;
The standard way of declaring an enum in C++ seems to be: enum <identifier> { <li开发者_开发技巧st_of_elements> };
I read this typedef line in a C++ book, but I couldn\'t resolve its meaning: typedef Shape* (*CreateShapeCallBack开发者_Python百科)();