I want to add a public typedef to a template for a pointer to a function-taking-one-argument that uses \"C\" language linkage.
When we do typedef void FuncCharPtr(char*, int) ; vector<FuncCharPtr*> FuncVec ; void Add(FuncCharPtr* f)
Why does a generic type in .NET has on开发者_如何学Ce entry in the TypeDef and another open type entry in TypeSpec?
What is the proper way to declare the iterator i in the following code? #include <iostream> #include <vector>
So I have a class like: class IGraphElement{ // We should define prototype of functions that will be subscribers to our data
I was perusing some code using arbitrary-length integers using the GNU Multi-Precision (GMP) library code.The type for a MP integer is mpz_t as defined in gmp.h header file.
In C++, it\'s easy to write something along the lines of: #ifdef FAST typedef Real float; #endif #ifdef SLOW
The question is kind of hard to ask without an example so here it is: #include <vector> struct O {
why is typedef needed in the code below? typedef enum _Coordinate { CoordinateX = 0,///< X axis CoordinateY = 1,///< Y axis
In the given code snippet, I expected the error symbol Record not found. But it compiled and ran fine on Visual Studio 2010 Compiler. I ran it as a C program from Visual Studio 开发者_StackOverflow社区