I\'m a newbie on Direct3D9 and trying some stuff. I wish to use \'WaitForVSync\' on a \'IDirect3DDevice9Ex\' device. However, I have no clue how to use it and get VSYNC interrupts.
I am mess开发者_运维问答ing around with Direct3D - modifying vtable entries for a device object so that my functions get called instead the provided ones. I noticed that despite this mostly working, a
As the question suggests, I\'m trying to pull a descriptive monitor name to match with a display adapter name. The code below gives me a device ID like \\.\\DISPLAY1 which is understandable but not wh
I am using the D3DXSPRITE method to draw my map tiles to the screen, i just added a zoom function which zooms in when you hold the up arrow, but noticed you can now see gaps between the tiles, here\'s
Ok, it\'s a relatively simple problem, I want to know where, in screen space, a particular mesh was just drawn. I plan on then storing that information in a data store of some kind so that when I inte
If I built my app against D3DX June2007_d3dx9_34 and the target system has a newer version Nov2007_d3dx9_36 should that be a problem?
I am currently trying to draw shadows over a scene in direct3d 9. I am trying to do some multi pass rendering and am having trouble understanding how to use/set the blend mode.
I\'m seeking help from all of you expert with Direct3D.Frankly I\'m getting nuts by a really weird behavior from HLSL.It\'s the way I specify matrices.
This isn\'t for stable release code, I just need to get a windowed D3D9 device created in a C++ app from a HWND on my dev PC for testing something... it can default on loads of options.
My understanding was since D3D is u开发者_如何转开发sing COM, the answer is yes. But in the Ogre rendering engine, it appears this is never called. Is this fine or an oversight - if so could it have s