My app crashes when I try to use the features of b2Body from within my NSObject class. Here is the interface of my class:
Sorry for the rather vague title, but it seemed befitting of a similarly vague question, though hopefully succinct enough that somebody will be able to answer it. I have spent a decent amount of time
I\'ve read the Box2D manual and I understand how masking works in general. But the results I\'m getting are not following what is laid out in the manual.
I\'m working on an iPhone game using box2D and I need to impl开发者_高级运维ement horizontal scrolling... I was able to scroll the background textures and all... But, the problem is that, I\'m not abl
I\'m implementing a simple Volleyball game using Box2D in Flash. I need to implement some AI for the CPU player. Let\'s call him Jack. So Jack needs to predict where\'s the ball gonna land after it ha
I have a simple game with 20-30开发者_运维问答 bodies (static, and dynamic) If I add some more Dynamic bodies and joints (over 80-90 item), then the Box2D will be very laggy, and a little slow..
I\'m currently working on a game with html5/js, using box2dweb for the collision but I\'m running into the issue where I am required to scroll the level with the player. Box2d renders directly to the
Here\'s the problem: I have a figure, that has both sprite and body. This figure is dragable, and on the touch event\'s Action Down I need body to be disconnected so it could not collide with other bo
Body b; while ((b=box2d.physics.PhysicssWorld.world.getBodyList().getNext())!=null) { Shape shape; while ((shape=b.getShapeList().getNext())!=null) {
In my game I need to calculate duration of touch. I did this by : -(BOOL) ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event {