I\'m attempting to change RenderTargets at runtime, so I can draw some elements at runtime, manipulate them and then finally draw the texture to the screen. Problem is, the screen turns purple if I ch
I don\'t quite understand what makes matrix multiplication in C#/.NET (and even Java) so slow. Take a look at this benchmark (source): Trying to find an updated benchmark.
I\'m pretty new to xna development and want to position the Cubes from the Primitives3D sample by passing a position vector to the constructor .. unfortunatly it does not work .. instead it is just sp
What\'s the difference between a Windows Game Library and a Class Library? Is it just that one starts off by including the XNA Framework?
I\'m having trouble transitioning my walking to idle animations. Maybe there\'s a better way to go about this?
Just a quick question on drawing quads. I\'m currently using: GraphicsDevice.DrawPrimitives(PrimitiveType primitiveType,
I have an XNA 3.1 content project (.contentproj) with the following: <ItemGroup> 开发者_C百科<Compile Include=\"tiles\\B000N800.BMP\">
I am currently experimenting with some physics toys in XNA using the Farseer Physics library, however my question isn\'t specific to XNA or Farseer - but to any 2D physics library.
First of all, my question isn\'t really specific to C# or XNA, but my code examples will use these. I am currently trying to make a Pong clone and I\'ve run into a problem with collision-detection.
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