Is there any way I can use the .net task parallel library that was included in the Rx extensions for .net 3.5 SP1 in xna 3.1 for xbox 360? Or, alternatively, to use the Rx extensions themselves? The 开
I am experimenting wi开发者_JS百科th lidgren in XNA and I\'m having some issues with the \'lag\'.
Is there any way to generate a Curve class and then draw that curve in 2D on the screen in XNA? I want to basically randomly generate some terrain using the Curve and then draw it.Hoping that I can t
I have written a 2D Jump&Run Engine resulting in a 320x224 (320x240) image. To maintain the old school \"pixely\"-feel to it, I would like to scale the resulting image by 2 or 3 or 4, according to
I am developing a 2D game in C#/XNA where the sprites/backgrounds/etc are Texture2Ds. I am interested in rendering a particular scene in either \"daytime\" or \"nighttime\". Obviously one option would
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari
Pretty straight fo开发者_高级运维rward question. Thank you.To be a pedant, yes you can: just not inside of VS 2010. You can install a 2008 Express version side-by-side and use that, until they update
I would like to implement a ballistic trajectory in an XNA game and was trying to figure out the best way to make the projectile follow a gravitational curve.
I\'m having trouble with sprite animation in XNA that appears to be caused by a struct passed as a reference value. But I\'m not using the ref keyword anywhere. I am, admittedly, a C# noob, so there m
i have drawn two semitransparent circles which intersect each other开发者_JAVA百科. I have found that the intersection region is deeper in color than other regions. is there any way to make the whole