A few friends and myself have been working on an XNA RPG once a week for the last year. Our battle engine is basically finished, and now we\'re working on overworld exploration.
I want to develop Video slots Game (Vegas style casino slots) where - Various skins can be changed easily to give slots game a different look/feel to user
I\'m looking at develop开发者_C百科ing a LAN-Only game as part of my coursework at university, however only own 1 computer.
I am using the XNA framework to make one of my first games. In it\'s main game class (Breakout.cs), I put this:
I am currently messing with C# XNA 4.0, but I am having some problems assigning a Texture2D to an existing Texture2D.
This use to work, I can\'t tell what I broke... but I suspect it is something to do with the WMAAppManifest / Guid...
I\'m currently trying to develop a network game for XNA (L开发者_Python百科AN only as no desire to release), however I only own 1 PC.
I\'m just starting game development and I thought a game like Tank wars or Worms would be nice. The hardest part I can think of so far is making the terrain destructible and I want to know how it\'s d
The following line will error sometimes in my .NET XNA program. VertexBuffer v = new VertexBuffer(GraphicsDevice, typeof(VertexPositionColorTexture), 4, BufferUsage.None);
I\'m looking to develop a multitouch rhythm game in C#. So far, I\'ve decided on several requirements for the game that must absolutely be present: