LAN Development in XNA
I'm looking at develop开发者_C百科ing a LAN-Only game as part of my coursework at university, however only own 1 computer.
Reading around the internet, it seems to be possible to develop such a game by utilising a vmware image and installing all the appropriate pre-reqs on that, then using
NetworkSession.Create(NetworkSessionType.SystemLink, 1, 4);
to create a network instance on the VM/Devel machine, and then running
using (AvailableNetworkSessionCollection networkSessions = NetworkSession.Find(NetworkSessionType.PlayerMatch, 1, null))
to try and find the newly created session.
So far however, I can't seem to find the other computer.
I've tried networking on both NAT and bridged (as unsure which is correct(?)) to no avail.
Any help/tips would be greatly appreciated!
Many thanks, Chris
Just loopback to yourself on the same computer, no need to run VMWare. Run a server on one port and connect to it.
If you really want to use VMWare I always choose bridged networking myself, but I really don't think you need VMWare.
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