XNA is the bee\'s knees but I still can\'t wrap my head completely around custom content pipelines. Some basic samples like MSDN\'s normal map sample shows you how to assign normal map keys from opa
Okay, so I\'ve got a game map creater programmed in Java which writes the map out to file using ObjectOutputStream.writeInt()
I\'m now reading this example. I see there is one FBX file and a few texture files in the content project, and that in the code you can choose which \"take\" to play. In the code it is \"Take_001\". P
I\'m creating an experimental game (which would eventually become a map editor for a game) and I\'d like to include a WPF window in the same project which would communicate with the game logic. This i
I using C# and XNA. I need an algorithm in any language to obtain the border intersection point(s) of a rectangle with a 2d segment.
I\'d like to stretch a sprite based on the movemnt/velocity direction. for simplicity sake the sprite is white 5x5 pixels. incl开发者_运维技巧uding a black 1x1 border
I\'m looking at XNA for the first time in my life, and I am puzzled by the examples I read. Theycontain aduplication I don\'t understand:
If it helps, the following question is in the context of a game I am building. In a few different places I have the following scenario. There exists a parent class, for this example called Skill, and
I can\'t make a Visual Studio 2010 XNA Windows Game project. When I do, I receive the following error message:
I have two items, lets call them Obj1 and Obj2... Both have a current position pos1 and pos2.. Moreover they have current velocity vectors speed1 and speed2 ... How can I make sure that if their dista