I\'m using this example project\'s XNA 4.0 form control in an application I\'m writing: http://creators.xna.com/en-US/sample/winforms_series1
I know how to use MediaPlayer.Play(song); to start playing some song/effec开发者_JS百科t. But how to detect that song/effect ended playing?You may want to try implementing these two events:
I was wondering how to approach creating a HUD. I currently have health, mana, and experience bar drawn to the screen at set coordinates. Downside of this is that when the camera pans the bars stay at
I am creating a PacMan clone just for fun and I am using the pixel perfect collision algorithm to detect when PacMan collides with the maze and the dots (which has not been implemented in the game yet
I want to draw model into screen. Here is my code: protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue);
It says that my开发者_如何学运维 computer does not support the XNA applications, but I want to debug an usual application (even if I launch the emulator stand-alone, it says it too). And when I\'m pre
everyone!I\'m developing a platformer in XNA/C# and I\'m running into problems wi开发者_开发百科th GraphicsDevices.I\'ve heard that XNA requires GraphicsDevices in a lot of methods, but it can only be
I\'ve been looking for samples and tutorials, but I can\'t find anything specific. I am making a 2D XNA C# Game and I want to detect the final position of the player when it reaches one or more path
just got started with XNA and thi开发者_如何学Pythons example would help out a lot! I´ve done a simple test where i got some terrain and a ball, when the ball hits the terrain it stops. This i do by
I have a class, Player, which inherit开发者_如何学运维s from AnimatedSprite. AnimatedSprite has a protected abstract method, loadAnimations, which Player must override to load the actual animations (s