I\'m developing an UI for a project for school, and I\'ve tried similar methods to scaling my texture as listed here, but here is the issue:
What is the purpose of the source rectangle parameter in the SpriteBatch.Draw() method? 开发者_运维技巧MSDN says: A rectangle that specifies (in texels) the source texels from a texture. Use null to
How do I partially fade a rectangle or an image in xna like so: 开发者_如何学编程 I\'m using xna 3.1 and SpriteBatch.Draw(). I need it to be partially transparent so I can see what is behind it.Just
I am creating a game for windows in xna using Visual C# Express. In the game, there are six SoundEffect objects which regularly have their Play() methods called.The problem is that sometimes when the
I tried to load a .tmx (Tile Map Editor) file into my project but I\'m getting this error: Cannot autodetect which importer to use for \"Level1.tmx\" There are no importers which handle this file ty
Let\'s say I got a collection (simple grid) of invaders: In this image, only invader type C can shoot.
Is there anything in the API (3 or 4) to tell me if the stick moved in one direction, as in a menu where it\'s equivalent to hittin开发者_如何学运维g a direction on the DPad? There appear to be some T
Ok i\'ve got my game nearing completion, everything is working perfectly in it and it runs fairly well on my computer (running at around 99Mb RAM). But when i run it on my xBox, i开发者_如何学C tend t
I have placed the two bloom classes into my project from the Bloom sample and followed the same steps as the sample, although when I start the project, all I am getting now is a blank purple screen?
In my xna game, I have a method to create the treasure chests in random locations on the map. The thing is, it draws them all in the same place. The random doesn\'t generate unique random numbers for