I\'m a newbie trying to build a primitive component based engine for a simple 2D game and I\'m wondering if every开发者_JS百科thing from a \"human\" to a \"crate\" should extend one of the two. I can
What is the correct Visual Studio setup for developing/debugging an Xbox 360 game under Windows? I don\'t have an Xbox at hand all the time, so I have to be able to debug the game under Windows and
I have written a few 2D games in the past using libraries such as LWJGL (with a Slick2D wrapper) and the XNA framework, but one thing i have never been able to grasp (or have the need to) is how the u
I am having trouble diagnosing the following issue. There are 2 objects, a ring and a target. The ring represents a ship and the target represents the destination. When the user clicks anywhere in th
I am currently working on A* pathfinding, but I am having some problems. It does the wrong path before taking the best path to the end.
I\'m strugglingto find info how to detect available screens in a XNA 4.0. What I\'m trying to do is to get a list of available \"screens\", select one and start my XNA app as full screen on that scre
I\'m having an issue with trying to render multiple alpha objects over the top of each other. At the moment, if i render one alpha object on top of another alpha object, the top alpha object is displa
I recently decided to learn and make small 2D game using XNA framework. So i started by editing an example in \"XNA 4.0 Game Development by Example\" book by Kurt Jaegers and atm i\'m stuck at display
I have several objects in my world, there are three primary types. The first is self, which is the 开发者_Python百科player, the player does not move, but they do rotate. The second are bullets which f
I\'m aware that the following is a vague question, but I\'m hitting performance problems that I did not anticipate in XNA.