At the moment, I\'ve got a system in place where I record a gamepad state in a struct and store this in a list of states to record the input for the duration of a videogame.The full state of the pad t
I can load a textures with: Texture2D texture = ContentManager.Load<Texture2D>(assetName); But this 开发者_开发知识库throws an exception if the file doesn\'t exist. Is there a way to determin
Is there any benefit to this XNA method to multiply two ma开发者_运维技巧trices? public static void Multiply (
I\'ve started on a small game and downloaded some great 2d sprites from http://reinerstileset.4players.de. However, his background (unknown) is a brown color that I want to remove.
I am currently working on a school project in which I need to develop an Isometric game. Unfortunately since my teachers don\'t know anything at all about game-development (already focusing on switchi
I have a quaternion camera written in C# (shamelessly taken from an online tutorial). I\'m trying to translate the position of the camera in world space, which is represented as a Vector3, in the dire
Like in question, i don\'t get what is the difference between using those classes. What are advantages and limitations of each class. I readmany tutorials, and still can\'t decide what should i do.
Is there a BVH importer/par开发者_如何转开发ser for XNA?Does anyone know of any tutorials/source code?I\'ve never used it myself, but according to the codeplex site, the XNA Animation Component suppor
I am a Dot net C# developer web and desktop apps, recently I have decided to begin development for windows phone 7
I\'m looking for a particle engine for a XNA game? Is there a good/actively maintained library available? (Open Source if possible开发者_Go百科) I would suggest Mercury Particle Engine - they have API