I am a moderately experienced C# developer, but I\'m new to XNA and graphics in general. I\'m making a 2D game and I\'m trying to draw a texture that partially transparent. The desired transparency va
Ok, so I\'ve had a lot of success in creating procedural planet terrain with vertex buffers.The only problem is, the planets I\'m looking at are too big for the XNA HiDef profile\'s buffer limit.Grant
I am developing a tile based 2d game. I have split things up into components such as skybackground, landbackground, town, UI and so on, with each component handling its drawing. before invoking any of
private static Vector2 DefaultMulFactors = new Vector2(0.5f, 0.5f); private static Point DefaultShifts = new Point(0,0);
Hello I know th开发者_StackOverflow中文版at one can get absolute transforms of bones in a model.. But how to move them away (like inflating) ? I think to do so, I need to move them forward to their lo
I want to develop my own AR-Library in C#. My problem is: I have the 4 corner points of my marker and want to show 3D cube开发者_运维百科s on the marker (it\'s a multi-marker lib), but I don\'t know h
I\'m both a C# and XNA noob, and I\'m a bit stuck. In my Game1 class, I have added a SoundEffect object. From within this class, I can then play the sound by using [objectname].Play();. E.g.
I am working on an app in which images are flying on the Scree开发者_如何转开发n. I need to implement:
Is there a way to setup a ContentManager without using a GraphicsDevice?It\'s a console app.. The problem is I get a \"Reach profi开发者_StackOverflow中文版le\" not supported, is there a way to make
I\'m successfully using Perlin noise to generate terrain, clouds and a few other nifty things. However, I\'m now trying to animate a group of flying insects (specifically fireflies), and it was sugges