Good day everyone. I hope you can help me with my question. Is there a way to transform or directly render sprite like so?
I added a SpriteFont to my HUD and this is what I get: http://i557.photobucket.com/albums/ss13/KookehMonsters/Dev/Untitled-1.png
I am trying to capture the current playing track in the Zune music player, in my Background Agent app. Looking at the U开发者_C百科nsupported APIs for Background Agents page on MSDN, all of XNA is not
Alright, so I need to know how to move a object up/down a 315 degree slope based on the code i have formoving said object up/down 45 degree slope. Currently the object moves up/down the 315 degree slo
Using XNA, I\'m trying to make an adventure game engine that lets you make games that look like they fell out of the early 90s, like Day of the Tentacle and Sam & Max Hit the Road. Thus, I want th
I\'ve attempted to write a Comparer class for Vector3s (or, rather, VertexPositionNormalTextures) which will sort a list of them into clockwise order in order to fix my backface culling issues.I\'ve t
A snippet from Mricrosoft XNA Education Catalog: /// <summary> /// Draws the control, using SpriteBatch and SpriteFont.
Does exist any tool or procedure to 开发者_开发问答easily port a iOS game (made with cocos2d for example) to Windows Phone 7 (XNA)?
Why this code throws InvalidOperationException no metter if I am conncted to PC or not? MemoryStream ms = new MemoryStream();
My problem is that, if I use BasicEffect (and setup VertexColorEnabled = true) or my own shader, and use only colored (not textured!) models, it gives the error t开发者_运维知识库hat Color0 is missing