I\'m doing this for one of my school projects.I\'m trying to design a multi-threaded server that accepts clients for working with a database (adding, deleting records etc). When I connect the client t
Offending line: session_ptr new_session(new session(io_service_, room开发者_JAVA技巧_)); (server.cpp, line 197)
I am making a client server MMO style game. So far I have the framework set up so that the server and clients interact with each other in order to provide state updates. The server maintains the game
Currently my game server is small (one area and ~50 AI) and each time it sends out state update packets (UDP), it sends out a complete state to each client. This creates a packet size of ~1100 bytes.
Inspired by reading Stevens network programming vol 1, chapter 30 \"client/server design alteratives\", I am wondering about different ways of implem开发者_开发百科enting the client/server model. Can
A chat program would be a good enough example. Just need a server that can accept multiple 开发者_JAVA技巧connections from the clients, and the server needs to be able to send messages to individual c
Hi I am doing work on an iPhone application I am getting some response of server in my buffer with data type Uint8
I am confused about the current framework for a client/server architecture system. You know, when we are writing开发者_如何转开发 a small demo, on the server side, we listen on a port and establish
I\'m working on the design of a web app which will be using AJAX to communicate with a server on an embedded device. But for one feature, the client will need to get very frequent updates (>10 per sec
Here is the scenario: I have an interface A, 100 classes B0 ... B99 that implement only A and 50 classes C0, C2 ... C98 that extend B0, B2 ... B98.