I have a server for a client-server game (ideally the basis for small MMO) and I am trying to determine the best way to organize everything. Here is an overview of what I have:
I have download开发者_StackOverflowed VNCsharp sample form here. I run the sample on my own machine and another instance of it on a remote machine then try to connect to remote host but it throws an e
I am communicating to a server on socket via TCP connection in an iPhone application. I have two text fields uTextField (for Username) & pTextField (for password) and now I want to send this reque
I need to build an offline database application on WP7. App is simple - it\'s about making orders from our clients, then translate it to main server (MS SQL).
I am trying to make a client/server turn based game.I want this to be a 2 player game.I will be using a Java applet as the client so that people can play online through a browser.
I am supervising a project done by two students that involves retrieving information from a server and displaying it on an android phone. The students have never learnt networking, sql or java before
I have a website with \"things\" that you can create, edit, and delete inside the dashboard (specific to 开发者_开发技巧each user).When viewing a certain item in the dashboard, you can choose to delet
When the server sends 4 or more - 25 Byte packets to the client only the first 2 are processed by the client. I am using Event select on the client, and send on the server. There are no errors but onl
I\'m making my own client-server application in C that implements the TFTP protocol. After reading the TFTP\'s RFC and making working a simple socket client-server app, now I\'m a little confused on h
I have written a client/server code. The server program executes on a t开发者_运维问答erminal which plainly receives text data from the client and the client is a GUI where in you could specify the IP