My critical section code does not work!!! Backgrounder.run IS able to modify MESSAGE_QUEUE g_msgQueue and LockSections destructor hadn\'t been called yet !!!
I read in many text books that critical region and monitors are high-level language mechanisms to provide synchronization mechanism.
Is there any circumstance in which the LockCount field of a RTL_CRITICAL_SECTION structure in Windows can legitimately be negative?
I am looking into a C# programming fairly scrub to the language. I would like to think I have a good understanding of object oriented programming in general, and what running multiple threads means, a
For example, would this be valid? CRITICAL_SECTION cs; ::InitializeCriticalSection( &cs ); ::EnterCriticalSection( &cs );// First level
I just read a MSDN article, \"Synchronization and Multiprocessor Issues\", that addresses memory cache consistency issues on multiprocessor machines.This was really eye opening to me, because I would
My program is randomly crashing in a small scenario I can reproduce, but it happens in mlock.c (which is a VC++ runtime file) from ntdll.dll, and I can\'t see the stack trace. I do know that it happen
For my cross-platform application I have started to use Boost, but I can\'t understand how I can implement code to reproduce behavior of Win32\'s critical section or .Net\'s lock.
class Wrap { CRITICAL_SECTION cs_; public: Wrap() { InitializeCriticalSection(&cs_); } ~Wrap() { DeteteCriticalSection(&cs开发者_JS百科_); }
Suppose we have a shared queue (implemented using an array), which two threads can access, one for reading data from it, and other for writing data to it. Now, I have a problem of synchronization. I\'