I\'m in the process of creating a 2D game in OpenGL ES for the iPhone. I\'m calling my game loop using NSTimer at an interval of 0.002 (60 fps) with repeats set to \'NO\' (I\'m running the NSTimer aga
I\'m writing a game, and I saw the FPS algorithm doesn\'t work correctly (when he have to calculate more, he sleeps longer...) So, the question is very simple: how to calculat开发者_C百科e the sleepti
I have the following code, and wanted to get other set of eyes to make sure I have written the right code to calculate the frame rate of a scene. Could you please chime in?
If I have a video that plays at 30fps, then the duration of each frame is 1/30th of a second or 33.333333... milliseconds.
I need in animation of sequence of more PNG files (300 png files and size is 320x480). I\'ve try make it with 12 fps, but sometime iPhone 3g have lags... 3gs working fine. I think 2g working with lags
Fastest 2D frame rate possible with android NDK, my try included, better options available? I used the NDK and OpenGL ES 2.0 to display a frame as a texture on a GL_TRIANGLE_STRIP.
A friend and I were having a discussion about how a FPS server updates the clients connected to it. We watched a video of a guy cheating in Battlefield: Bad Company 2 and saw how it highlighted the po
I\'ve implemented an FPS style camera, with the camera consisting of a position vector, and Euler angles pitch and yaw (x and y rotations).
I\'m trying to translate the follow Java into its Python equivalent. // certificate is contents of https://fps.sandbox.amazonaws.com/certs/090909/PKICert.pem
Do older iPods and iPhones have a frame rate of 60fps? I\'m finding that all the methods for calculating time intervals on iPhone (cftimeinterval, nstimer, timesince1970, etc) are 开发者_如何转开发all