this is regarding this tutorial page from lazyfoo\'s set of SDL tutorials. There he first starts a timer to calculate how much time each frame should stay alive for, before it is refreshed. He does th
So I\'m wondering if lowering FPS from my default (30) to around 20 wou开发者_JS百科ld improve performance. Is there are link between the two because a computer running a 30fps program would have to u
I have been working on a course project in which we implemented an FPS using FSMs, by showing a top 2d view of the game, and using the bots and players and circles. The behaviour of bots was determini
Sorry for the wall of text - TL;DR: What is the framerate of VNC connection (in frames/sec) - or rather, who determines it: client or server?
I have a Flash game I made way back in 2008. It runs super fast these days. Way too fast in fact. I have it set to 60fps in FlashDevelop, but I think that is just limiting the amount of draw calls. I
This seems like a huge secret among programmers, nobody wants to share their codes for this. Why? I can\'t find a working FPS limiter that could limit FPS at least to 60 without using v-sync.
I\'ve been having some trouble with choppy movement of objects in a game. If the frame rate isn\'t capped, the game runs smooth.
Hey guys, and thanks for looking. I h开发者_运维知识库ave built the simple D2D app from MSDN, available here. Now, I want to draw some primitives and add an fps counter.
I have a course in my current semester in which I\'m required to do a project on application of AI. I have decided to do this on game AI. I have 2 basic ideas: implementing an FPS bot(s) or implementi
I have set up my DDMS to work with the emulator and display the processes running etc. but in the Dev Tools of my emulator it firstly wont let me tick the Show CPU Usage box, and secondly I do not see