I can read now the last line from the FFmpeg procees executed in a cmd window. with this source using Scripting host model object reference.
I am developing an iphone game using cocos2d and have it set to to show the FPS. Now most of the time the application will start and run at 60 fps, However apparently randomly sometimes the applicatio
Driven on by curiosity, I’m trying to understand the Life Cycle used by Flex Application. So, I’ve done a little research on this argument; the two key concepts used into the FlashPlayer are:
I have got a silverlight application which basically plays videos among other things, as is portrayed below (Silverlight 3):
I am developing a 2D game for the iPhone and iPod Touch using OpenGL ES 1.1. Everything works ok on the iPhone, iPhone 3G and all iPod Touch models. The game usually renders the scenes at ~60 FPS.
I\'ve looked through the documentation, I\'ve tried downloading various example code, and I\'ve tried hacking various permutations. After a full day\'s worth of work, I\'m spent, and throwing in the t
What could be wrong? All of a sudden, I\'m getting an \"invalid signature string\" error when I try to process payment. Here is an example of one form: