Alright, i\'m making a small game, and I need to limit my FPS, because, when I play on my really fast computer, I have around 850 FPS, and the game will go like, REALLY fast, and when I switch to my o
in a 3D game, after optimization i have hit 60fps on an iPad2,the main runloop is in a secondary thread,
I am new to FFMP开发者_StackOverflow社区EG. I am trying to export still images from a video file. I did it correctly.
I am building an application for the android Phone and am experiencing some strange \'throttling\'. I believe it is because a semaphore is being called to halt whatever the application is doing to pro
I\'ve been trying to make a game using ncurses. However, I am stumped with how to make the timing part开发者_如何学Go of my main loop work.
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I have the following code in the Fragment Shader: precision lowp float; varying vec2 v_texCoord; uniform sampler2D s_texture;
How can I create a \"smooth\" animation? I am developing a game on android. I know that the default way to do smooth animations is not the best:
I\'m using Love2D to create a small game for my friends and I but, I\'m having a problem: I want to calculate elapsed time, independent from the framerate. I\'m tryi开发者_如何学Pythonng this but slig
I have created my own canvas that has been extended from the JPanel, however I have noticed that w/ the content and so forth, that all of the sudden my FPS took a hit. I am following the swing rules f