I have a particle system using basic spritebatch, where the particles are being created and destroyed based on decremental alpha value till 0.
I\'ve been working for a month on a flash game, which should be manageable to play in a browser (light computation).This being said, I\'ve noticed that in some browsers the game runs at what looks lik
How to set Camera FPS? May be cvSetCaptureProperty(cameraCapture, CV_CAP_PROP_FPS, 30); ? But it\'s return
I am working on a game that essentially has two timers to control gameplay. One timer is a CADisplayLink that makes a call to redraw the display (with OpenGL) every frame, so slightly under 60 Hz. The
I\'ve cobbled together a simple game loop, mostly using the techniques that seem be be prevelent, particually in the Killer Game Programming in Java book and in this tutorial I just found: Here
This is a simple bouncing ball and i would to be able to display the the FPS while the program is running
So, I made this simple 4dof voxel algorithm in JavaScript, and I feel quite proud of myself, but I don\'t have near enough time to debug and I\'ve lost several days worth of sleep, however I notice th
I have this camera application that I\'m working on which uses 开发者_运维知识库openCV for image processing. I was wondering what is the best value of \'fps\' for createVideoWriter() so that the video
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I\'m writing a windows application which is displaying real time data on a map.Is there a simple way to get the FPS (Frames Per Second)?