I\'m using 32-bit GLUT on 64-bit Windows 7 with Visual Studio 2010. The project just contains my C++ implementation and header files. No Win32-specific code.
hey i have yet another question. There isnt much information involved but i noticed that even though i have libglu32.a linked, and the glu.h included, im still not ablt to use GLU_ parameters
i am making a program which will have menu and submenus. EDITED------------------------------------------------
I am trying to render some simple solid shapes in JOGL (and Eclipse) and then step through them \'layer\' by \'layer\'; but when I add the glClear method all I get are wire frames, not the filled shap
I\'m currently coding a version of breakout as a quick lea开发者_开发百科rning experience of C and OpenGL.
I\'ve been reading Koen Witters detailed article about different game loop solutions but I\'m having some problems implementing the last one with GLUT, which is the recommended one.
For testing purposes let\'s assume I\'ve draw 2 teapots with glutSolidTeapot(), like this: glColor3f(1.0f, 0.0f, 0.0f); // Red teapot
I drew up this simple program using Open GL utilizing the GLUT functions.In order to manipulate the cube i\'m using glutKeyboardFunc() which manipulates the camera or the angle using variables at whic
I am learning OpenGL and having a problem with gluPerspective. Here is the code I use in Init() // Calculate The Aspect Ratio Of The Window
This will be confusing for me to explain so please bear with me. I\'ve already implemented most type of movements and rotations in my camera class, everything is working with the keyboard, now I want