My app implements its own sprites by calling the following in my view\'s onDraw() method: canvas.drawBitmap(sprite.getBitmap(), sprite.getX(), sprite.getY(), null);
I currently have a grid of sprites that contain bitmap data 开发者_如何学Python(photographs) as children of a container sprite. I\'m using this tweener library to move the container sprite to centre a
I am animating a CALayer along a CGPath (QuadCurve) quite nicely in iOS. But I\'d like to use a more interesting easing function than the few provided by Apple (EaseIn/EaseOut etc). For instance, a bo
I need to make rather simple animation: ImageView should appear from left top corner to the center and then disappear in the top right corner. Here\'s my XML code. The problem is that ImageView goes b
This is my first time coding a website using ActionScript. The website is constructed in a very simple manner, there are five main pages and they are connected by buttons on a static navigation bar (t
I\'ve set a hover on and hover off tween to a certain element in flash, where you hover over an element, and an informational window slides in off the bottom, and when you hover off it slides back. Ho
I want show a trace(\"test\") at the end of the yoyo How to know when the yoyo will finish? I\'m using AS3
I\'m starting a 2D game for Android ( and iPhone later ). I want to animate animals on the screen ( think 开发者_Go百科a cartoon dog ). What is the best approach to do so ?
I have a Image XML menu that works well, but with a litle problem with target in TweenMax. I will post only the code that is relevant to resolve the problem, I hope :D .
Read below for my final edit! Is it possible to use CSS3 animations without having the animations tween between frames?