How do i go about setting the tween identifier dynamically. I have tried eval but it says I need a variable on the left of the assignment operator. here\'s what I tried:
Its pretty simple what im trying to achieve. I have a MC on Stage, which im trying to tween to different X coordinates.
There are a couple of problems i\'m having with this - the first is how to work out how to find where the tip of each sine curve is (ie the frequency) and the second is to work out how to rotate each
I\'m still having problem with the most basic need. I wanna have 2 buttons: on开发者_运维百科e runs a tween animation that moves an image 50 pixels, the other button runs a frame by frame animation on
I am using the following code to tween an movieclip once _global.choiceMade equals 1... onClipEvent (load) {
I have some image Containers which hold a lot of images(10-100). Some of those Containers(Sprites) are off screens but are loaded and added.
I\'m trying to build a simple Tween class in javascript. The code reads something like: function Tween(object, parameters) {// constructor-class def.
What is the best way to clean up after tweens in AS3 no matter what library you are using (or the built-in tween classes). Is there a best-pract开发者_运维百科ice or is it specific to each tween libra
I have two shapes in a skin: 1.Circ开发者_Go百科le s:Ellipse width=\"20\" height=\"20\" includeIn=\"collapsed\">
I hav created 24 frames (i use 24fps) by hand depicting a small move ... Now I need to repeat this move for 1 minute and move it from left to right