Most game developers should have encountered the \"low framerate\" issue at least once when developing games. But I, on the other hand, am making a sudoku-like puzzle game where low framerate is not a
I am making application which is crashing giving the above warning in console. There are two sprites. Train=[CCSprite spriteWithFile:@\"train.png\"];
Is it possible to load multiple tile maps in one layer? I\'m trying to achieve an endless scroll. I was thinking of creating 5 tile maps and when one reaches the end of screen load the next (random) t
i am also facing same problem .. by doing this background music stop but i my case i want to play another sound for a while .. like a blast sound and then again play old sound .. but whn i do this typ
I\'m trying to develop a scrollable tile map in Cocos2D which uses an UIPanGestureRecognizer to do the dirty work, but while developing it, stumbled upon some problems for which I would like to ask fo
I make a simple game. It has many diamond image and one ball. when ball touch with diamond shape then collision occur. in my application when ball touch on the edge then collision working correctly b
I wrote a game with cocos2d and translated all the image and text in the game in two different language.
I\'m confused on using animations in cocos2d... I\'ve a sprite which has 3 types of animations, like a smiley which laughs, cries and winks eyes... And I have separate sprite sheets for each of these
I\'m able to add a view from UIView control to cocos2d.I then resize it using the frame property and it fills up the screen.Otherwise it looks like it is in portrait view and I can see the cocos2d vie
I want to use a sneakyjoystick to shoot bullets. Every time the joystick is active it should shoot a bullet from the player into the direction that the joystick points.