For a storybook application being developed (with cocos2d-iphone), I am currently using the CCTransitionPageTurn class to handle the transitions between each page\'s scene. This is dandy and all but I
I am giving my first steps with cocos2d-iphone. I 开发者_Python百科am using: CCSpriteFrameCache *frameCache = [CCSpriteFrameCache sharedSpriteFrameCache];
Sorry, My english isn\'t very good. I have a quiet sprite with a map moving in the x-axis to the left, giving the impression that sprite run to the right.
I\'m using _world->step(dt,5,5) to detect the collision system. So col开发者_运维技巧lision is actually getting handled by box2d classes. Now I want to show score on balls collision depending on to wh
I am new in cocos2d developement.I have to develop a game of maze by using tile map.The game is all of containing a fish which has to be moved through the maze and the maze will also contain some enem
I\'ve been using an older version of cocos2d for iPhone for an existing project -- never change a running system. Now I\'d like to upgrade to a more recent version of cocos2d... I replaced all the coc
hello i am making game application in that gamei a moving game using accelerometer but i want that my ball should not mo开发者_高级运维ve in upper direction , only move my ball in right ,left and bot
I have a sub-class of CCLayer, named MyScene.In the App Delegate I added this code: -(void) applicationDidEnterBackground:(UIApplication*)ap开发者_C百科plication {
I am making a 2d physics platform game. I am controlling the main character using left,right and jump buttons. I am however having trouble handling multiple touches. I have read about the hash code to
I have an image paced on the screen.If the user开发者_如何学JAVA select the eraser and erase the image,it should be erased.How can i do that.Fake it? Put a sprite same color as the background over it.