Hi guys I Am developing the application in cocoas2d using the box 2d frame work but unfortunat开发者_如何学编程ely
i want to show leaderbord inmy own game ....i am using following method for that but noting happen ... i am confuse with rootview controller as my game is developed in cocos2d so there is nothing like
I got 2 sprites. I use the boundingbox to check for collision with CGRectIntersectsRect. But it is not working.
I have 2 question belongs to structuring the game scene , layer. In my game I used separate scene for Menu and Game. Menu scene hold many layers like main menu scenehave a connection to settings layer
Is there a way to tell if the touch is currently moving? If so c开发者_高级运维ould someone lead me to the right place?
I\'m using following ratio for pixel to meter conversion, PTM_RATIO=32; v3BodyDef.position.Set(2848/PTM_RATIO, 102/PTM_RATIO);
i want t开发者_Python百科o add gamecenter in my app to share player score on the game center .. any help ?
I have two hands on either side of the screen that do not move at all and two thumbs that rotate 360 degrees.I want to limit the thumbs rotation, meaning I only need them to be able to rotate like nor
Does anyone know what is the best method to create a st开发者_如何转开发atic ground body with many (~10000) vertices in Box2D (the version that comes with Cocos2D).
I am trying to create an app like开发者_开发百科 a CutTheRope. In My game,if i cut the rope,then i want to add sprites to the individual broken bodies.how to accomplish it.