Using Cocos2D. I\'ve currently subclassed much of the player sprite and behaviors away from a debug map, and now I am having trouble referencing a TMXLayer from the sprite class. I\'ve tried allocatin
gameClock is defined the header file @interface UserInputLayer : CCLayer { ccTime gameClock; } In the init method of the layer I have:
I have created particle in cosos 2d and I want to import my particle into my real project (non cocos2) project, How ca开发者_JAVA技巧n I do this?I don\'t think it\'s possible because of the following:
im having some trouble using SneakyJoystick and ccTouchEnded stuff. What is my goal, use the joystick to walk around and the touches to interact with the surrounding area.
Hello i have some sprite and some map -(id) init { if( (self=[super init] )) { self.tiledMap = [CCTMXTiledMap tiledMapWithTMXFile:@\"map3.tmx\"];
Thank You for taking a look at my question! In my 开发者_如何学Pythongame I have several scenes. I have an IntroScene, a HomeScene, and a PlayingScene. Now, if I need to create a variable int playerSt
I found how to repat single image to make a fitting background for my level: [self setTextureRect:CGRectMake(0, 0, width, height)];
When I add a sprite to my scene from [[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:
I am trying to have my subclass of CCLayer respond to multitouch. In the init method I call self.isTouchEnabled=YES;
I\'m currently developing a game on iPhone using the Cocos2D API. It\'s going well. One issue I\'m having though is that I have to recompile each time I want to change my variables. This is very tedio