I wonder if anyone can suggest the best approach to detect c开发者_运维问答ollision between multiple shapes.
I\'m working on a game with c开发者_Go百科ocos2D game engine and make load all the sprites while it load the level, now as because some of sprites (obstacles) are taller than 320 pixel, thus it seems
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari
all. I have some function \"tetrisl\" in this function I want to move tetris sprites down: -(void)tetrisL:(ccTime)dt {
I\'m programming a game, where you can click many objects like point and click. Current I receive the touch-events on an CCLayer and iterate over all objects to find out the touched object.
I have a pause button/method(not the greatest but it works).Currently, I am changing the opacity of EVERYTHING on screen when it is paused which is not what I want to do but it works(and is a pain).Do
Sorry about the poor question title, it\'s just that this seems to big for a title. So here\'s the dirt:
is there any sample project that shows how to use gamekit without gkpeerpicker? And is there any sample that uses bonjour (but without any internet connection and no wireless router)?
I\'m working on a simple iOS game that\'s always drawing 5 to 10 layers of 32bit png images which requires enough memory to crash on the ipod touch 4g when retina enabled. On other devices it works ju
Hi I am making a cocos2d game, In that i am adding enemies dynamically at different position, and animating them using action.