I have image named \"platf开发者_C百科orm.png\" that represents one brick for platform of a IPhone game. I have a cartoon character that will jump on this platform.
I have a CADisplayLink that triggers a draw method in a Director object. I want to invalidate the CADisplayLink and then deallocate some singleton Cache objects that are used by the Director object. T
I\'m pretty new to iphone app development, and so I\'m starting off using the Cocos2d framework instead of entirely objective c from scratch, because it has lowered the learning curve some and I\'m fi
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So I am doing this to initialize my selector: //In .h SEL selectors[3]; //In .m selectors[0开发者_运维知识库] = @selector(rotate);
I am quite familiar with cocos2D (been working with it for over 1 year) and I encountered a problem with my multitouch game - the multitouch.
I have a fairly simple app going that开发者_StackOverflow I have a problem with. It works fine for a few seconds, but after a while, it crashes. Here\'s my code:
I have an iphone 3 device running iOS 3.1.2, I developed a game using cocos2d, i implemented iAd in the lite version (free app), what i did is that i made the iAd framework role \"weak\" instead of \"
I have one image with multiple colors. I want to change a specific color with the alternate color that开发者_高级运维 i have pre-decided.
I need a hand passing a variable to a selector configured in a CCMenuItemImage, if that\'s even possible.Seems like it should be, I just can\'t work it out!