\"Assertion failed: (m_bodyCount < m_bodyCapacity), function Add, file libs/Box2D/Dynamics/b2Island.h, line 65.\"
Here is my code: if (ball.position.y< 0 || ball.position.y > size.height) { ball_speed.y *= -1; } 开发者_Python百科if (ball.position.x< 0 || ball.position.x > size.width) {
I am doing as follows -(void)Play { [CCDirector setDirectorType:kCCDirectorTypeDisplayLink]; CCDirector *director = [CCDirector sharedDirector];
my code applying gravity on any body in my world, and i have a ball , that after it falls down by gravity, i need it to come up again and fall by gravity again.
I\'m using Cocos2D 0.99.5.I have a CCParallaxNode with background sprites added to it.For some reason, none of them display until I start my map starts moving around a bit.The scroll slowly with the p
Please, I need help in making this code work. I intend to do an animation with a sprite I added using cocos2d and box2d in xcode. But for some odd reasons I cannot get the sprite to animate repeatedly
Im pretty new to i-phone development and I am trying to program a basic bubble popper. I have been able to program a game that creates a 10X10 grid using an NSMutableArray and allows you to touch and
i\'ve written an algorithm to create electricity using ccDrawLine function in cocos2d for iphone. Currently, the ccDrawLine is a simple wrapper method for drawing openGL lines on the fly.
I am in process of creating a multiplayer game similar to the Scrabble /Wordfued / Rummi. I am trying to see what would be best way go about implementing the UI and their interactions.
I want a UIAlertView to popup if the user doesn\'t have enough points to purchase an upgrade. So far I have this code to spend points to get the upgrade. If the upgrade costs 300 points, and the user