I am sure this is an easy question for anyone who knows anything about math and programming (Cocos2D), but when it comes to math I\'m the village idiot.
I am almost done with my game but I can\'t get my multi touch working : I got in my appdelegate [glView setMultipleTouchEnabled:YES];
I am developing an IPhone cocos2d app with a scene like the the one depicted in the following image (I hope you can see that):
I am creating a game where I need to keep my background moving. Like in game canabalt. I am developing this game on ios p开发者_如何学Pythonlatform. can i do this using cocos2d? if yes how to do it?
I was trying to create a gameover screen. It would create a new layer and place it on top of the current game layer and have a menu which would allow you to go home. But the menu doesn\'t respond afte
I\'m trying to use the CCRipple 3D with Cocos2D like this: -(void) addNewSpriteWithCoords:(CGPoint)p { id rippleAction = [CCRipple3D actionWithPosition:CGPointMake(p.x,p.y) radius:200 waves:10 amplit
Now I met a new question. How to modify every particle\'s angle to make it toward the center. Just like the images:
I have an cocos2D app that runs in 4/3 ratio and I want to enter fullscreen mode resizing the view to maintain the aspect ratio without showing black bars at screen sides. So, when the app enters full
trying to get used to restkit at the moment and im having an issue getting it to work within a cocos2d template project. All my restkit code works fine if i create a standard viewcontroller project wi
Working on a drawing app for ipad and using the CCRenderTexture as a canv开发者_开发知识库as upon which sprites are painted. The draw loop I use is based on the one in the cocos example for the render