hi I\'m new to iOS development and i have a simple question. I don\'t know how to call the following method.
I have written a few games using Cocos2d iPhone. In all of my previous games I would change scenes when I setup a CCMenu and then leave that scene when I was finished. In my current project, I need th
As it currently stands, this question is not a good fit for our Q&开发者_运维百科amp;A format. We expect answers to be supported by facts, references,or expertise, but this question will likely so
I am trying to create an application that simulates a slot machine. Now, I have all the images ready, with the vertical png file and the plist file. My question is, how do I simulate the spinning (wh
I\'m using cocos2d for a little IOS game I\'m developing. I like to have my assets splitted in differnt directories like:
I have a helloworld scene that I would like to add a subview to. How is this done in cocos2d? I want to add a subview near the lower part of screen.
How does one display a CCLayer in cocos2d but maki开发者_开发知识库ng it appear as a progress bar in the sense that the layer should appear from the left and extend to the right until it is fully show
In my game one audio is paying using [[SimpleAudioEngine sharedEngine]playeffect:@\"audio.aac\"]; function .
Is it possible to create buttons in C开发者_如何学Pythonocos2d and run actions on them? e.g. some update code that then changes the image or runs an action?
I am using cocos2d to populate a NSMutable Array, then creating an NSArray from that array.I do the following code 3 times in a 开发者_运维百科row with different array names, and on the third time Ins