I am trying to combine the String Augmented Reality Framework with cocos as the 3d renderer. In the setu开发者_运维知识库p I need to provide String with the OpenGL context and the framebuffer.
I have been messing around with Cocos2d for a while but decided that, due to my lack of graphic design skills, I would be better off creating a game with Geo wars style graphics.I开发者_开发百科.e. ge
Can 开发者_运维技巧anybody tell me how to call a method at the end of the sprite animation. I want the last image to be removed from the scene. Thats why i want to call that method.
I feel really bad that I am asking a question like this. I\'ve been searching but i couldn\'t find a solution for it. I was going through a tutorial (http://www.raywenderlich.com/1271/how-to-use-anima
My game needs to implement night vision effect. I\'m using a CCRenderTexture as a mask, and I plan to draw the visible areas onto the开发者_高级运维 mask by using [rangeSprite visit];
im using box2d in iOS and the cocos2d-library. I\'m currently attempting to use contact filtering, but found that the category bit masking method simply isnt working for me. I\'ve understood the metho
i haves game with cocos2d i have many sprites i\'m using touch to sprite with this CGRectContainsPoint([[gameImages objectAtIndex:i] boundingBox], location)
I see that certain texts always seem to subclass CCSprite. I read somewhere that开发者_如何学C it is not good to do that and that it is better to start with something basic. I wanted to find out what
I have an array of sprites and r开发者_StackOverflow社区un an action on each element. the issue I am having is that the last sprite is the only one that moves.
I\'m trying to build a weather application on the iPad but it seems that I need some help in animation. Say I\'m animating a Radar, so the radar source files have 10 gif/jpeg pictures in 900x700 pixel