I want to set the Background color of CCM开发者_如何学PythonenuItem in Cocos2d Iphone ? what should we dofor that ?You could create a new CCSprite with a black texture (programmatically)
openFrameworks and cocos2d both have a wrapper for EAGLview.h, and of course you can\'t just use both. Just adding both libraries (libcocos2d.a and libofxiPhone_iphoneos_Release.a) to my project gives
How to move the ball dependent on touch angle and make the ball reflect if it touches the wall? CGFloat diffX = ballImg.position.x - tchLoc.x;
I seem to be getting a crash right after doing [[CCDirector sharedDirector] popScene]. I am not really sure why. Any clues would help, thanks!
I\'ve recently picked up app writing as a hobby and I\'ve run into a problem with my first app.My first app attempt is fairly simple...a domino game.I started out using an NSObject class to describe e
At first: I\'m using cocos2d for iphone. But this isn\'t so important for this question. My problem is now...I want to scale a sprite on the Y axis. I can do that with this function:
I got many error even just create a simple hello world project It shows : Check dependencies error: unable to create \'/Users/webberlai/Library/Developer/Xcode/DerivedData/HelloWorld-bnwywshtalciqp
I\'m implementing a touchable rainbow but the concave \'transparent\' areas of a upper band is interfering with the lower rainbow bands. I\'m hoping to use PNPOLY from (http://www.ecse.rpi.edu/Homepag
I have a Cocos2D game with Box2D physics.In my GameScene.mm, I\'m working on a method to zoom to a given scale:
I’m having a problem utilizing b2Body->ApplyForce() in an IOS/cocos2D/Box2D game. I have a ball object, and I’mapplying force to simulate a golf club strike on it. The user sets the angle and power