I just encountered this problem where I have a box2d body collide with another box2d body and one of the bodies on collision is supposed to be destroyed. The sprite gets removed all right and the body
I\'m trying to optimize my game using CCSpriteBatchNode to render multiple sprites at once. However, for some reason cocos2d is giving me this error when I introduce CCSpriteBatchNode as the parent fo
I\'m making a maze-solving iphone app, and I was wondering if it is possible to make irregular-shaped images such as sparky ones, or the ones that are empty inside, etc.
I am playing in cocos2d and wanted know how can i give a sprite a layer depth meaning开发者_Python百科 how can i keep a sprite on top of others?You could do something like this:
I want to display a fullscree开发者_JS百科n transparent image anytime there is an active menu button in cocos2d. How do I do that?If you\'re looking to provide a popup dialog underlay, you can use CCL
Im getting the below build errors after reassociating all of the \'cocos2d sources\' files into my project to update it from 0.99.0 to 0.99.3. Any clues what might be causing this or do I have to crea
Let me explain it indepth, when ever if(CGRectContainsPoint([hole1 boundingBox], ball1.position)) condition goes true, i do lots of stuffs, like unscheduled, a selector, destroying a ball body calling
Bah.I\'ve pulled my hair out over this problem for the past couple days now, but I know I must be overlooking the obvious.I\'ve made my PickerViewController(.h./m) and PickerViewAppDelegate(.h/.m) fil
i have followed many videos on how tho animate sprites in cocos2d. But i seem to always com across this when the co开发者_JS百科de is run.
after so much searc开发者_运维百科hing , i couldnt find any solution to stopping effect in cocos2d.