Hi there, the effect I want to implem开发者_开发百科ent is burning out user\'s signature. I\'ve done the signature drawing with quartz2D. Can any one show me a direction for drawing the burning glow
I\'m creating a CC3PlaneNode (cocos3d) with code that looks something like this: CC3PlaneNode *bnode = [CC3PlaneNode nodeWithName: name];
I\'m using cocos2d and I load all my sprites and scenes before my game. However, once loaded, it seems if I click to start the game too quickly I get this crash:
This may take a bit of explaining but here goes, would really appreciate any insight. The short version: How can I create a TouchableButton (that detects touches on its own) whose CCSprite image is a
I am in the process of designing an RPG style game however in terms of storing data wanted to use a database modeling/system that would make the most sense.
i want to determine if the sprite is in the scr开发者_JAVA技巧een or not in cocos2d. am using the code some thing like these.
I have a custom class and I add it as child of a scene. In this custo开发者_StackOverflow社区m class, I\'d like to call a method or property found in the scene. So basically how can I call methods/pro
I need to use CCTransitionPageTurn in my app between scenes. When i run this transition, my running scene looks nice - it turns like page.
As learning Cocos2d, I\'ve found - (void)onEnter, - (void)onExit, can be used like their counterparts, - (void)viewDidLoad, - (void)viewDidUnload of iOS UIKit.
My game works fine in the simulator but it has probems with the sprites on the device. A line like this will give an error: