I am using CCParticleSystemQuad to create a particle effect. Now I would like to test for collisions with a CGRect from my Cocos2d scene. I listed another subject similar to this one and got a little
I have a method with an image \"imageView\": - (void)createNewImageView { // Get the view\'s frame to make it easier later on
I apologize for the length of this question and give a pre-emptive thanks for anyone who reads through this!
Here is my code : -(void)collision { if(CGRectIntersectsRect(ball.fr开发者_运维技巧ame,center.frame)) {
I\'m trying to calculate new velocities for 2 colliding balls, but can\'t really do that before I solve another problem.
I\'m currently using the GLTools classes that come along with the Superbible 5th edition. I\'m looking in the GLTriangleBatch class and it has the following code:
Okay, here\'s the rub. I\'m making a little maze game. In this maze game, I have walls. They link to a class called Wall.as. In order to collision detect with the player, I do this:
Im making an iPhone app where the user draws a line with their finger (the line will be straight line between where the touch began and ended). I also have a ball which will fall and hit the line. Wha
i have a rotated arc drawn using android 2d graphics c.drawArc(new RectF(50, 50, 250, 250), 30, 270, true, paint);
I am about to develop a little 2D game. The perspective is top Down like, so you can only see the Had of the player.