What does one have to do to capture the output audio stream from an application (iTunes, QuckTime, VLC, whatever...) do some processing, maybe modify it and then send it back to the output? Any kind o
I have an app in the App Store for streaming compressed music files over the network. I\'m using Audio Queue Services to handle the playback of the files.
I have got Audio Mixer(MixerHost) sample code from Apple iOS. This code is working fine. It is playing the sample Audio files continuously. Can you tell me how to stop my Mixer code to stop after pla
If I use ExtAudioFile in conjunction with a remoteIO audio unit, I can use ExtAudioFileSetProperty with kExtAudioFileProperty_ClientDataFormat to convert the audio format read from disk into a device
I am using the apple example code SpleakHere. in this code there is a calss called AQRecorder, it is a C class. i want to s开发者_开发百科end the sound bytes to an objective-c object i have. this obje
I\'m looking for a not applescript way 开发者_开发知识库to change the system volume on Mac OS X programmatically.
I need to process audio that comes from the iPod library. The only way to read an asset for the iPod library is AVAssetReader. To process audio with an Audio Unit it needs to be in stereo format so I
I have a sound as array of samples. How can I save this as audio file? I have examined iPhone开发者_如何学C Core Audio APIs.
I am trying to use Apple\'s RecordAudioToFile and MyRecorder examples. The first example runs well and the file is recorded but I can\'t hear any sound. And the second example, whe开发者_StackOverflow
Edited the question due to progressive insights :-) I am creating an app that is listening to the audio input.