I am working on a iPhone IM app, which support audio message. I\'ve tried caf and wav format follow \"Speak Here\", but the files are too large to be send through the开发者_JS百科 internet. So I\'m wo
I\'m trying to convert a PCM 32-bit float audio stream to ALAC. I found some working examples to build from, but my own code keeps getting a -50 (paramErr) from AudioConverterFillComplexBuffer. My eye
Folks, I am struggling with a simple concept related to the duration of play of PCM data. I would appreciate your feedback.
I\'m sending a string of MIDI packets using MIDIPacketListAdd. I want to change the packets dynamically during playback, so I\'m using a NSTimer to add each packet before the scheduled time the packet
I created custom audio player class which use AudioUnit and ExtAudioFile. In my class I prepared my own render callback function such like
I\'m working on a little hack sending MIDI messages from an app using RtMidi as a wrapper for CoreMIDI on OS X. I use RtMidiOut::openVirtualPort(\"MyAwesomePort\") so I can select my app as an input s
Is it possible to play an audio file from the user\'s ipod library and have a callback occur开发者_开发百科 whenever the player reaches a certain time point ? I need it to be very accurate, so simply
I\'m using the Audio Queue Services API to play audio streamed from a server over a TCP socket connection on an iPhone. I can play the buffers that were filled from the socket connection, I just canno
I have a self-generated DTMF sound (with a wav header) generated by program that I want to be able to play quickly, in fact as soon as the user touches a bu开发者_运维技巧tton. This DTMF sound must pl
I have a really short audio file, say a 10th of a second in (say) .PCM format I want to use RemoteIO to loop through the file repeatedly to produce a continuous musical tone.So how do I read this int