If I include in my own header开发者_如何学JAVA file the method: - (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag;
I have a Multichannel Mixer audio unit playing back audio files in an iOS app, and I need to figure out how to update the app\'s UI and perform a reset when the render callback hits the end of the lon
I\'m trying to synchronize a visualizer with an audio-track that\'s being played with the generator audio unit, subtype audioFilePlayer in an开发者_JAVA百科 AUGraph.
i\'m trying to initialize an AudioUnit to record audio using ilbc. Unfortunatly i need to use ilbc as codec and i cannot choose a different one.
I\'m looking to modify aurioTouch to save the recording coming through the microphone to a file format that can be played back by the iphone later, using AVAudioPlayer.But I\'m a bit lost on how to cr
I am loading Audio assets via AVAssets.I want to figure开发者_如何学Python out how many channels (mono or stereo basically) are in the asset.What is the best way to do this?This appears to be what I a
Rewriting this question to be a little more succient. My problem is that I cant successfully write an audio file to disk from a remote IO Unit.
What I\'m trying to accomplish is basically as follows: Open up a file, determine how many \'samples\' I will need based on its duration
What does this mean and what alternative do I have? implicit conversion of an Objective-C pointer to \'void *\' is disallowed with ARC
I\'m working on a game where a proximity detection for nearby objects will take a great role. I\'d like to have it emit a sound when getting close to the obstacle - a sound of a cust开发者_开发问答om