I have a bunch of sounds I want to play.Right now I\'m using AVAudioPlayer.A new sound should start when the u开发者_StackOverflowser clicks a button.The url property of AVAudioPlayer is read-only.I\'
Any one help to me to 开发者_StackOverflow社区record and play audio Simultaneously in Iphone. You can get a use from AVFoundation framework. It has AVAudioPlayer to play audio files and AVAudioRecorde
I am playing with CoreAudio on the iPhone, and I am unable to find how to know when the song has finished to play.
I would like to simulate a call in an iPhone app. Is it possible to play a sound in the speaker 开发者_运维知识库where you put your ear ?ok, I found it. looks like I Should use kAudioSessionCategory_P
Can I set any sample rate I want?What are the restrictions? How about the hardware sample rate? And once that is set, what is the restriction on the internal sample rates passed between units?
I\'ve noticed that if my audio files are in caf 11250Hz mono they perform worse than 44.1Khz mono. Tracing it with profiler I can see that for the low sample rate files one of the longest traces ends
I have a situation where I can save a post-processing pass through the audio by taking some manipulated buffer from the end of the track and writing them to the beginning of my output file.
I have a byte array (say, UInt8 *somebuffer) with data in an unknown format. I have tried casting to several datatypes and have not been successful in getting any meaningful data out. What I am trying
I am making an app for a Band. We would like to offer \'special content\' to app users. (song - mp3 or video (mp4))
I am trying to convert a mono linear pcm file to an aac file. After much struggle I finally got it out output using the below settings, but now the file won\'t play. I really don\'t know where to look