I\'m in the process of porting an application from Windows to Mac OS X. It is using OpenAL for handling the sound, but I\'m getting a strange behavior in the initialization of the sound engine on Mac
I have been fiddling with the 3D Mixer on the ipho开发者_JAVA技巧ne but it seems that it is not able to give the effect of HRTF for a surround sound. Im wondering if any of you guys got better luck wi
I am currently working on an audio DSP App development. The project requires direct access and modification of audio data. Right now I can successfully access and modify the raw audio data using Audio
How do I utili开发者_运维问答ze AudioObjectGetPropertyData in OS X to retrieve a list of the system\'s input devices?I currently have the following dummy code for retrieving a global list of devices:
I\'m doing some test开发者_StackOverflow中文版ing with AVAudioPlayer and notice that the audio is very low. Some apps, like Audio Memos Free, has an option to \"auto normalize\" playback volume and th
Is there any software for the make which offers command line (or other scripting) utility to modify AudioUnit parameters?
I\'ve followed the API Docs and WWDC Videos exactly, to play audio in the background via an Audio开发者_开发知识库 Session (using the AudioQueue services). It all works just fine, but there is no \"Pl
I found this code fragment in StackOverflow.I think this is what I want to use.But I cannot get it to change the pitch—as I expected it to.I figured changing the 44100.0 up/down would affect the pitc
So I can\'t find anything online that says I can\'t do this, but whenever I try to do it on the iPhone, errors are returned from AudioQueueSetParameter. Specifically, if I try this code:
I have read many posts and still i cannot achieve the desired functionality while my application is suspended in the background.