Please edvice by objective-c code snippets and useful links of how can I control all audio signals of o开发者_运维知识库utput in OS X?
I\'m trying to 开发者_StackOverflow社区build a Render Callback function that will load a variety of short sound files, and (according to my custom logic) put them in my mixer Unit\'s iOData audioBuffe
I reading song from iPod library using assetUrl (in code it named audioUrl) I can play it many ways, I can cut it, I can make some precessing with this but...
Hello wonderful people of the audio computing world! Allright, so I\'ve managed to successfully parse the header of a wav file and spit out the samples into an array. This I did on my Mac using code
I\'m trying to add a loudspeaker feature to one of开发者_运维问答 my iPhone apps.I already created the recording functionality, but when I play the recorded audio it only plays to the phone headset.
I got an assignment at work to create a system which will be able to dire开发者_JAVA百科ct sound to different output channels of our sound card. We are using M-Audio ProFire 610, which has 8 channel o
I\'m trying to find the best way to play a seamless loop of audio, that the user can switch out for another at the shorte开发者_C百科st possible notice, with a decent number (30-150) of very short loo
I am currently developing an audio app with Core Audio and iOS. I need the fastest UI to trigger sound events with the lowest latency. I\'ve testing Cocos2d (that is built on top of OpenGL) but I foun
It is as simple as that. When you use the SpeakHere example it should create a file somewhere on the iPhone that contains the data from the recording.
Hi is it possible to record the audio stream during a voice call with any o开发者_如何学Cf the tools the latest ios sdk provides: AVFoundation, Core Audio, etc.?