I am trying to figure out a way to record audio in the background of an iOS application and have it streamed to the server.
I am开发者_StackOverflow querying AudioQueueRef for kAudioQueueProperty_CurrentLevelMeter and code that perfectly worked on 10.6.6 now gives me just zeros in level.mAveragePower and level.mPeakPower.
In my app, user have the option to call to other people in the contact book. Launch the calling app is easy, but what I want to know is whether we can play a short mu开发者_如何学Csic file when the ca
I have an开发者_如何学Go mp3 that I want to play slowly without altering the pitch. Is there a way to do it? I can convert into other forms, if I can do it in other forms. This is for a iPhone app tha
Is there a way to make AVPlayer load audio into a buffer like AVAudioPlayer does when called to prepare开发者_C百科toplay?I\'m trying to eliminate the lag time between when a user presses a play butto
I have a chunk of data (void*) which is 2 ch,44100 Hz, \'lpcm\' 8.24-bit li开发者_StackOverflowttle-endian signed integer, deinterleaved.
I am porting a game from iPad to Mac. Every time I start the game, certain set of sounds when they are being played, have an irritating noise at the end of playback, much like a short duration of hea
I am currently working on an audio processing app on iPhone. it is based on Apple\'s SpeakHere sample code, aims at real-time audio processing and playback. The code works well in simulator, but not c
I am currently working on an audio application on iPhone. It is based on apple\'s SpeakHere sample code with a user-defined input file from iPod library.
I am currently working on a iOS development project. For convenience I split the features in several small programs in early stage. The project consists of Obj-C, Obj-C++ and C++ programs. Right now I