I wrote a small app with qt and opengl (code) and I want to compile it static now. So i downloaded Qt library and compile it static using this guide.
Rotation matrix problem, besides rotation my object gets translated too. Matrix m = new Matrix(); m.SetRotate(new Vector(0, 0, 1), Math.PI / 4);
At first my code set up the SDL environment, and proceeded to update the OpenGL context, without performing any SDL_Event processing whatsoever. This causes the window, as long as it was open, to appe
I have an OpenGL scene, made as VBO and IBO. My VBO is a serie of 3 floats: x,y,z,x,y,z,x,y,z... In addition to that, I have a color array made of series of 3 floats: r,g,b,r,g,b,r,g,b...
I\'mworking on a tool to visualize RNA secon开发者_运维问答dary structure, for this purpose I have implemented Nussinov\'s algorithm which generates the RNA secondary structure as list with the corres
I have a VBO and an IBO in OpenGL, but am unable to draw them properly. Could you please let me know what I could have forgotten in the frame display function ?
I have an OpenGL scene with thousands of vertices and would like to pass them as VBOs/IBOs. Executing the glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, &maxVertices) command reveals a limitation of 2048
I want to draw a tilemap in a (ANSI C, C99 cannot be used due to windows compatibility) game that uses GL for accelerated graphics, although the game is a top-down 2D perspective using textured quads.
I am currently trying to implement a virtual arcball in OpenGL utilizing GLUT library. As of now I am calculating the axis of rotation and angle of rotation by doing standard arcball computation on ol
开发者_开发技巧Is there any way to apply the texture to an object without specifying texture coordinates?In fixed-function OpenGL, you can generate texture coordinates by activating texture coordinate