I was going to migrate my game from glut开发者_如何学JAVA to sdl. It\'s working perfectly in glut but I wanted to use some sdl features.
I\'m interested in know how is the right way to mimic the low resolu开发者_如何学Gotion of the older games (like Atari 2600) in OpenGL to do a fps game. I imagine the best way to do it is writing the
I have doubts regarding the crea开发者_C百科tion of shadow volumes for non-manifold objects, specially when the objects
I\'m trying to learn OpenGL, and I want to start texturing but I got stuck. I\'ve created a level with two rooms and a corridor, so I want diferent textures for different parts (that is, a texture for
I\'m trying to rotate an object in OpenGL without it spinning on its axis repeatedly. Is there anyway to fix this or do I ha开发者_如何学Pythonve to get some other library or something?
I\'m trying to do my own custom glBlendFunc through fragment shaders, however, my solution is a lot slower than the native glBlendFunc, even 开发者_如何学Cwhen they do the exact blending function.
In OpenGL, how can I select an area from an image-file that was loaded using IMG_Load()? (I am working on a tilemap for a simple 2D game)
I\'ve been trying to create a Cocoa project that uses OpenGL. NSOpenGLView is too restrictive for my needs, so I\'ve created my own custom NSView subclass. I need to have multiple copies of this class
I just caught a little quirk in my fledgling application\'s GL interfaces. On desktop GL things like glShaderSource() take a GLchar*, but on the mobile GLES interfaces they take a plain char*.
I\'m writing a fullscreen OpenGL app. Within that I\'m going to present a big GL render on the background with a bunch of windows in front, some containing more GL stuff and some containing plain GUI