I found this in the PowerVR mesh drawing code and I don\'t really know how to read it. &((unsigned short*)0)[3 * mesh.sBoneBatches.pnBatchOffset[batchNum]]
I\'m trying to render a cube using an array of 8 vertices and an index-array of 24 (4*6) indices into the vertex array. But how can I specify per-face variables, like colors and normals without using
I\'m currently using a VBO for the texture coordinates, normals and the v开发者_Python百科ertices of a (3DS) model I\'m drawing with \"glDrawArrays(GL_TRIANGLES, ...);\". For debugging I want to (temp
I\'m working on an app that basically revolves around 2D shapes (mostly simple polygons) being dynamically drawn and animated.
I\'d like to try out OpenGL programming in Scheme. Can anyone give a recommendation for a decent Scheme compil开发者_StackOverflow社区er / OpenGL library combination?
I have a bit of experience writing OpenGL 2 applications and want to learn using OpenGL 3. For this I\'ve bought the Addison Wesley \"Red-book\" and \"Orange-book\" (GLSL) which descirbe the deprecati
When compiling and running my GLFW-based C program under Ubuntu (9.04), it fails when trying to open the window (it compiles fine, having installed the latest GLFW). I\'ve tried varying resolutions, g
I just don\'t seem to be able to figure this out in my head. I\'m trying to move an object in 3D space.
I have a Java Application that uses JOGL to provide a large part of the 开发者_如何学PythonGUI.
UPDATE: I\'ve posted the Renderer code below, since this code here doesn\'t seem to be the problem. I\'m having a problem with some code of mine where when I try to upload multiple textures to open